Total War Attila Medieval Mod

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Aug 29, 2020 Medieval 1212 AD - Attila Mod If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. Sep 08, 2018 Hi, I want to play Attila with a medieval setting. I want all the factions getting 'converted' to medieval cultures. I found two mods for this 1212 A.D. Medieval Kingdoms and 1295 A.D. Medieval Kingdoms but what is the best mod to use?


Tutorials, resources and tools for modding Total War: Attila

WIP page to house Index to Tutorials etc.

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When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

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Total War Attila Medieval Mod

Tutorials and Resources

  • Modder's Hub Resources and tutorials
  • Changing Settlement Position - Tutorial
  • Custom building creation - Tutorial and video
  • Mod Manager - Tool for launching multiple mods.
  • MedieFire features - Resource for simulating some Steam Workshop mechanics.
  • Removing clouds - Tutorial on how to remove tactical view obscuring clouds.
  • Models for Attila - Tutorial on how to implement external unit models into Attila.
  • Campaign Map - Resource for editing the campaign map with AORs and unit resources.

Essential Tools

Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Three Kingdoms | Brittania | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War | Medieval I

YOU can help us improve this Wiki! ~ Look for Ways to Help and Things to Do. ~ If you need further advice, please post here.
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Steam Workshop and How to Make Mods

Steam Workshop

The Rome II Steam Workshop is a directory of user created modifications for the game that can alter many different areas of the game, from simple balance mods to adding new units to changing the graphics in the game.

You can browse the Workshop for mods you would like to have in your game and subscribe to them. The tags can be used to filter for mods of different types, so if you just want to find mods that add new units, the Units tag is the one for you.

Mod Manager

Once you have subscribed to items in the Workshop, when you next load up the game you can see these mods by clicking on the Mod Manager button in the launcher.

This will show all the Workshop items you are subscribed to and the download progress of them. You can also choose which mods you want active via the checkboxes for each one. So you can subscribe to more mods than you want active at any one time and you can have them downloaded on your computer and ready to go whenever you want them to have an effect in-game.

You can also upload mods to Steam Workshop from the Mod Manager, but that will be covered later. First there is information on how to make a mod.

Creating a Mod

For now community made tools are required to create mods. There are already many great tools and tutorials out there, below is a list of them that will get you started.

  • Warscape Modding Primer– A good beginners guide to modding Rome II.
  • Pack File Manager – The main community tool, this can open pack files, create new ones and edit database tables
  • Rome 2 Editor – A tool designed for dealing with large amounts of data in the database.
  • How to create a mod pack in 5 easy steps with Pack File Manager – A great guide on how to create a mod pack, the crucial element of any Workshop mod.
  • How to make a custom unit with Pack File Manager – Another useful tutorial this time focused on adding units.
  • Tools, Tutorials and Resources – A list of all tools and tutorials for Rome II modding.

Uploading a Mod to Steam Workshop

Now you have made a mod, uploading it to Steam Workshop is a simple process.

Total war attila medieval mod

Make sure your mod pack has a unique name so it will not conflict with other mods, and that it is located in your Rome II data folder along with an image for your mod. This should be a 256x256 png image with the same name as your mod pack. If you do not have this image you will get an error message on trying to upload.

Run the game and go to the Mod Manager. You should see a new entry there with the name of your mod pack along with an upload button. Clicking it will prompt you to select which tag you want for your mod. The tags are:

Total War Attila Medieval Mod Steam

  • Graphical
  • UI
  • Overhaul
  • Battle
  • Campaign
  • Units
  • Compliation
  • Maps

Total War Attila Mod - Medieval Kingdoms 1212 Ad Campaign

Pick the one that is most relevant.

Total War: Attila - Total War: Rise Of Mordor V.0.3.2.5

Once your mod has been uploaded you will be taken to the Steam Workshop page for it where you can edit its title, description and upload additional images/videos to help promote it. Save the details and it will be available for everyone who owns Rome II to subscribe to and use themselves in their games.

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