Stalker Clear Sky Artifact

Stalker Clear Sky is the unwanted middle child in the Stalker series.In 2007, Shadow of Chernobyl enthralled PC gamers around the world with one of the most atmospheric game environments ever crafted. 2011’s Call of Pripyat refined the RPG-shooter formula and opened up the series to a wider mainstream audience.

  1. Stalker Clear Sky Artifact Locations
  2. Stalker Clear Sky Artifact Respawn
  3. Stalker Call Of Pripyat Artifacts

Rate

  1. Artifacts in Clear Sky There are 56 Artifacts of 25 different types that can be collected in the game. It is possible to play the game without collecting the artifacts but collecting and selling the artifacts, does make it easier to purchase and upgrade the armour, weapons and other items needed to survive.
  2. Sep 15, 2008 Let's Play STALKER Clear Sky - Part 4 - Artifact Hunting - Duration: 26:51. SplatterCatGaming 22,933 views.
Total votes: 41
August 27, 2014 - 12:48pm

Cheats:

Press '~' or '^' during game play to display the console window. Then, enter
one of the following codes. Press ENTER again to activate!

Code Result
help - Show all commands

Edit in gamedataconfigscreatures the file 'actor.ltx'.
Open the 'actor.ltx' file with notepad.
Editing this file changes player statistics.

'[actor_immunities_gd_****]' one can lower damage taken by lowering the number X
in ****_immunity = X

If X is 1.0 then player takes Full damage.
(2.0 is double damage, 0.5is half), 0.0 removes damage compleatly.

-Note there are 4 sifferent sets of immunities for different ranks
player may have, and each damage type.

One can edit 'max_walk_weight' as well to change number of kilogramms one can walk around with.

Weapon upgrade:

Unlike Stalker: SOC we can upgrade our weapons in clear sky, this can be done at the duty base (there may be other location but I hv not been that far). So it wil be a good idea to collect some money early in the game, and get good upgrades. Almost all weapons can be upgraded but do make a good choice among comparable weapons.

Upgrade items before getting robbed:

After completing several missions for Freedom, you are tasked with tracking
Fang to the Flee market in the Garbage. Before leaving the Freedom base, spend
all of your money by either buying a new suit and/or upgrading your equipment.
When you arrive at the Flee market, in the process of tracking Fang, you are
robbed by two bandits who will steal all your money and equipment. You can go
after them to retrieve your equipment, but you cannot get your money back.

Secret Artifact:

In the dar forest there is a cave and inside are bandits; Watch out when you Enter! There are poltergiest blew in a cavern in the cave you might fall through and these are very hard to kill. If you want to kill them just sit up above the wood (make sure dead enemy weapons are inside the bodies, cause the poltergiest will throw it, and it hurts like hell, best bet is use a GL or grenades to waste those polters. A little further in you will find a artifact (very rare) sitting on a table called a COMPASS, this gives you a +6 endurance and NO negative effects.

Artifacts

Entering the Freedom armory:

Use the following trick to enter the Freedom armory without being detected. Push a chair towards the guard. The chair can fall down partway and the glitch will still work. When it touches the guard, jump on it then jump onto him. You will be pushed past the guard and into the armory hallway. Slash the lock with your knife to enter. Use the same chair technique in the armory or the other room to get out.

Performance Fix:

Go into your User.alx file.
Make sure you create a backup of your original file in case anything goes wrong.

Replace all the text with the following:

Stalker Clear Sky Artifact

_preset Default
ai_use_torch_dynamic_lights on
unbindall
bind jump kSPACE
bind crouch kRCONTROL
bind crouch_toggle kSLASH
bind accel kLSHIFT
bind sprint_toggle kX
bind forward kUP
bind back kDOWN
bind lstrafe kLEFT
bind rstrafe kRIGHT
bind llookout kQ
bind rlookout kE
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kF
bind scores kTAB
bind chat kCOMMA
bind chat_team kPERIOD
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind buy_menu kB
bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind map kM
bind contacts kH
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind use_bandage kRBRACKET
bind use_medkit kLBRACKET
cam_inert 0.
cam_slide_inert 0.25
cl_cod_pickup_mode 1
cl_dynamiccrosshair on
g_always_run on
g_autopickup on
g_backrun on
g_corpsenum 10
g_eventdelay 0
g_game_difficulty gd_stalker
hud_crosshair on
hud_crosshair_dist off
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name BLACKBOX
mm_net_srv_reinforcement_type 1
mm_net_weather_rateofchange 1.
mouse_invert off
mouse_sens 0.32
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_cl_pending_lim 3
net_cl_update_rate 30
net_dedicated_sleep 5
net_sv_log_data off
net_sv_pending_lim 3
net_sv_update_rate 30
ph_frequency 75.00000
ph_iterations 24
r1_dlights on
r1_dlights_clip 10.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u -1.
r1_pps_v 0.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_mipbias 0.
r2_aa off
r2_aa_break 0.800000,0.500000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 1.4
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.001
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 0.5
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_parallax_h 0.04
r2_slight_fade 0.05
r2_ssa_lod_a 96.
r2_ssa_lod_b 64.
r2_sun on
r2_sun_depth_far_bias -0.00001
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details off
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 0.5
r2_sun_lumscale_hemi 1.
r2_sun_near 12.
r2_sun_near_border 0.75
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias -3.
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.6
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 2.
r__detail_density 0.44
r__geometry_lod 1.2
r__supersample 4
r__tf_aniso 12
renderer renderer_r2
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.2
rs_fullscreen on
rs_refresh_60hz off
rs_stats off
rs_v_sync off
rs_vis_distance 1.
snd_acceleration on
snd_cache_size 32
snd_efx on
snd_targets 24
snd_volume_eff 0.8
snd_volume_music 1.
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 60
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7000
sv_pda_hunt 1
sv_pending_wait_time 10000
sv_reinforcement_time 0
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_statistic_save_auto 0
sv_timelimit 0
sv_vote_enabled 1
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
texture_lod 2
vid_mode 1280x1024

In the biging go to the barman.and keep clicking on the words and go to the of
boss guy.He will tell a bunch of shit then he'll tell a trader to give you a alot of shit.then do what it tell's you what to do.and when you get to the tower when the emission hapin's gust stand ther and u are told u are a super human!!!!! But you nevis(feeling's) sytem is damaged.

No't getting robed:
When you are about to be robed go to go to the nearest trader and buy the stuff you want until you don't have any money.then go to the place you are about to get robed and drop all your stuff outside so you don't have anything in your inventory.then go in and those shitheads will talk and all you will have took from you is the money you did not spend.

blood-sucker tips:
Just letting you know, that blood-suckers are invincible when invisible. say that ten times to understand, so. the trick to kill a blood-sucker is to wait until they came close to you, track their eyeballs to know their position, then when they 'uncloaked' themselves slash/shoot in face.

You get robed by bandits at the flee market of al youre gear when chasing Fang. But if you dump all you're gear before entering the door,they only take you're money! I droped it behind the building,so you can get it back fast.
In some zone's you're gear gets taken by a group that are waiting for you when you enter that zone.If you don't comply,they whill shoot you! So save you're game before leaving a zone and when you do run in to them,make a run for it before they start talking to you,they whill see you and start shooting,ceep runnig! they Won't chase you. Avoid the rest of the stalkers there to,just do you're asignment.When you go back you pass them again, kill them before they kill you,if you're at a safe distance from them,this is no problem. Good luck!

Easy early game..
when in the swamps collect all the renegade gund and sell them to the trader .....as soon as you have 15 grands buy CS-1 Body Armor form the trader ...it is btter than the stalker suit in all terms .....and also worth the money ........it is especiall useful in garbage cordon ,garbage and dark valley areas which have many anomalies and u r searching for the flash drive whic are usually situated inside the stashes inside anomalies.

Stalker Clear Sky Artifact Locations

Unlimited fully upgraded Vintar BC:
When you have done the mission for forrester in the red forrest he will reward you with an upgraded vintar bc, do not finish the dialogue, instead, once you have the vintar, exit the dialogue box and start talking to him again, he will give you another one, repeat for more vintars, They sell for a lot of cash.

Unlimited Money:
Before trade with someone check your money. It doesn't matter how much you have. Alt+Tab the game or Ctrl+alt+delete open Cheat Engine and choose the .exe of the game. First scan your money. You will get a large amount of results. So go back to the game, buy something return and check what result changed. Check all results because 2 results (or more) change.Grab those results with the red arrow and change the value from (money you have after trade) to 1.000.000.000 it doesnt matter how much you gonna enter. And you're done! This cheat works for all Stalker Series.

(Redirected from STALKER : Clear Sky)
Artifact
S.T.A.L.K.E.R.: Clear Sky
Developer(s)GSC Game World
Publisher(s)
Director(s)Anton Bolshakov
Producer(s)Sergiy Grygorovich
Designer(s)
  • Yuriy Negrobov
  • Ruslan Didenko
Programmer(s)Dmitriy Iassenev
Artist(s)Ilya Tolmachev
Composer(s)
SeriesS.T.A.L.K.E.R.
EngineX-Ray Engine
Platform(s)Microsoft Windows
Release
  • UKR: 29 August 2008
  • PAL: 5 September 2008
  • NA: 15 September 2008
Genre(s)First-person shooter, survival horror
Mode(s)Single-player, multiplayer

S.T.A.L.K.E.R.: Clear Sky is a 2008 first-person shootersurvival horror video game with role-playing elements. It was developed by Ukrainian developer GSC Game World and published by Deep Silver as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl.

Stalker

The player assumes the identity of Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant. The game uses much of the same regions as Shadow of Chernobyl, while introducing several new areas such as the abandoned town of Limansk. S.T.A.L.K.E.R.: Clear Sky introduces features to the series, including the ability to customize weapon and armor, as well as participate in faction wars.

A third game, S.T.A.L.K.E.R.: Call of Pripyat was released in 2009 as a sequel to Shadow of Chernobyl.

Gameplay[edit]

This game combines elements of first-person shooters ('twitch-based' aiming, with a first-person perspective), survival horror (ammo-scavenging in a frightening atmosphere with powerful monsters), and role-playing video games (inventory management, quests, character interaction, armor types, and defense stats).

The most significant gameplay addition since Shadow of Chernobyl is the faction wars system. Different factions will struggle for territory, attacking to gain territory and then defending to keep it, while others then try to retake it. The player will be able to join and help factions in their battles. The stronger a faction becomes, the better equipment the traders can provide and their soldiers can use. The player character is a mercenary, and may do missions for any faction or remain completely neutral without disrupting the necessary progression of the game. Each of the main factions provide services, most importantly access to a trader and an engineer.

While Scar is always aligned with Clear Sky, and his ultimate goal is to defeat Strelok, he can fight against or ally with the four other factions in the Zone (Loners, Duty, Freedom, and Bandits). The Swamp-dwelling Renegades or the Military factions cannot be joined. Careful choice of faction alignment needs to be considered in some parts of the story, for it may be difficult to progress further if the Stalker who the player is interacting with is hostile, has needed information, or is essential to triggering the next stage.

Other gameplay advancements since the first game include a deepened weapon customization system with the ability to repair damaged gear and add modifications that improve weapons and suits. Anomalies are harder to notice and now contain the artifacts in the game, which require a detector to locate. Non-player characters are given the ability to use hand grenades, take cover dynamically, and use 'blind-fire' techniques. Light machine guns have been introduced. There are guides in the zone who will provide fast-travel for a fee. Emissions, powerful waves that are sometimes visible or invisible (determinant by intensity), unleash lethal radiation, psi-emissions, and other unknown particles and energy directly from the Chernobyl Nuclear Power Plant, directly affecting the Noosphere in The Exclusion Zone, making it deadly to all lifeforms except specific mutants. Emissions also occur on an infrequent basis, requiring the player to take cover in a building or underground area pointed out by the PDA. If not adequately concealed, the player's nervous system shuts down, resulting in the player's death.

Plot[edit]

While guiding a group of scientists through the Zone, Scar faints during a high energy emission. Scar, the only one to survive, is then rescued by Clear Sky, a secret independent Zone faction dedicated to researching and learning about the Zone in their attempt to better understand it and its related phenomena. It is not known how Scar has survived the emission, but it is noted he has suffered damage to his central nervous system and seems to exhibit other, subtle physiological changes.

The nature of these changes becomes clear shortly. Word arrives that a platoon of Stalkers has come under attack by mutants, and Lebedev, leader of the Clear Sky faction, asks Scar to seek them out and help them. During the rescue attempt another emission occurs with little warning, giving Scar and the Stalkers no time to seek cover. Once again Scar is the sole survivor, recovering shortly after the emission dies down. Lebedev is amazed that Scar is still alive; the Clear Sky lead researcher, Beanpolev, believes that Scar has acquired some 'unusual ability' that allows him to navigate and survive anomalies and parts of the Zone that would normally kill any ordinary man.

Lebedev begins to theorize that the Zone is being disrupted by a dramatic increase in energy emissions, emanating from the Chernobyl Nuclear Power Plant in the center of the Zone. The emissions are a sort of 'immune response' to an outside force that the Zone perceives as a threat. Lebedev believes this outside force to be a group of Stalkers who are reportedly making an attempt to reach the center of the Zone, and have made it further than any other group of Stalkers before. Both Lebedev and Chebekov fear that the Zone's reaction may cause untold destruction should the group succeed. Scar is asked to seek out this group and stop them at all costs.

Scar is sent to the Cordon, an area near the edge of the Zone, to get further information about the group of Stalkers. The trader Sidorovich is able to identify the four-member group of Stalkers as Fang, Ghost, Doc, and Strelok and gives Scar a lead on locating Fang. Scar follows this lead to another, and another, following a trail of leads to encounters with multiple factions of Stalkers across a large area of the Zone. Eventually Scar tracks the group's progress to Yantar, the site of a Brain Scorcher, where he learns from a scientist that Strelok has just recently obtained a prototype psionic shielding unit which should protect him from the mind-damaging effects of the Brain Scorcher surrounding the Chernobyl NPP.

Scar nearly catches Strelok in the Red Forest, only for him to escape into a tunnel leading towards Chernobyl, which is immediately collapsed behind him by an explosion. With the assistance of some recently rescued Mercenaries and the Clear Sky faction, Scar captures a nearby bridge to Limansk from bandits, which provides an alternate route to Chernobyl. Progress through Limansk is impeded by bandits, the military, and the radical and heavily armed Monolith faction, who seek to kill anybody approaching the center of the Zone.

After proceeding through Limansk and finding an alternate route through the partially underground ruins of a hospital, Scar arrives at Chernobyl along with Lebedev and other members of Clear Sky. Strelok has already arrived and is progressing towards the sarcophagus surrounding the number four reactor. While Clear Sky battles with Monolith forces on the ground, Lebedev gives Scar a prototype 'EM1 rifle', a long-range electromagnetic weapon, and instructs him to use the weapon to disable Strelok's psionic protection. Battling Monolith forces himself, Scar nonetheless is able to succeed. With the 'threat' eliminated Lebedev anticipates a sudden settling of the Zone, but instead Zone activity increases dramatically and the plant releases an emission which incapacitates everyone in the immediate area. Scar's fate is left unknown, but since at a later time, Strelok appears as an amnesiac for the beginning events of Shadow of Chernobyl, it is conceivable that Scar survived.

The ending shows Strelok waking up in a dimly lit hallway lined with other Stalkers sitting slouched against either wall, semi-comatose. Each Stalker is facing a stripped down display which shows a series of cryptic images, part of their brainwashing process to lose their memory. Strelok himself is also in the process of being brainwashed. The view then moves to focus on Strelok's exposed right arm, which has been tattooed with the acronym 'S.T.A.L.K.E.R.'

Development and release[edit]

X-Ray 1.5 Engine[edit]

Crepuscular rays effect

Advancements made in 1.5 include volumetric light, dynamic volumetric smoke, full volumetric fire, soft water, dynamic wet surfaces (with water streaming down the sides of surfaces), depth-of-field blur, DirectX 10 support, SSAO (Screen Space Ambient Occlusion). A complete day and night system is included along with improved weather effects.

However, the game will maintain the same minimum system requirements as Shadow of Chernobyl, and is scalable enough to run on outdated DirectX 8 hardware. The engine's revamp has allowed for improved and increased performance on most systems. Version 1.5.03 of the game supports MSAA for DirectX 10, while version 1.5.06 added support for DirectX 10.1.

In August 2014 the game's X-Ray Engine 1.5.10 source codebecame available on GitHub under a non-open-source license.[1][2]

Stalker Clear Sky Artifact Respawn

Copy protection[edit]

Stalker: Clear Sky uses the digital rights management (DRM) software Tagès as copy prevention. Some versions can only be installed on a limited number of machines (5).[3][4] It has been disabled via patches.

Special editions[edit]

Stalker clear sky artifact locations

Separate limited edition versions of the game were released in conjunction with the standard version.

The Russian limited edition is presented in a larger box and contains the game disc, a bonus disc, a neckerchief, an A2-sized map of the Zone, a patch with a logo of one of the game's factions, a dog tag, a custom lighter and a little white ball called 'The Clear Sky Artifact'.

The second limited edition, released in the rest of the world, is presented in a metal box and also contains a bonus disc filled with extras (such as bonus artwork, screen savers, making of videos, a five-part interview with Oleg Yavorsky the PR Director for GSC Game World and the soundtrack) and the A2-sized map of the Zone.

The Polish limited edition, presented in a medkit-like bag with the game's logo contains the game disc, soundtrack, patch with logo of one the game's factions, stickers with logos, small map of the Zone, T-shirt with game's logo on chest and inscription 'Сделано в Чернобыле' ('Made in Chernobyl') on the back.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic75/100[5]
Review scores
PublicationScore
1Up.comB[6]
Edge7/10[7]
Eurogamer7/10[8]
Game Informer7.75/10[9]
GameSpot7/10[10]
GameTrailers6.9/10[11]
GameZone7.5/10[12]
IGN(US) 7.3/10[13]
(UK) 7/10[14]
PC Gamer (US)78%[15]
PC PowerPlay9/10[16]

The game received 'generally favourable reviews' according to the review aggregation website Metacritic.[5]Edge opined the game 'turns the best and worst of PC gaming into something extraordinary.'[7]

References[edit]

  1. ^'S.T.A.L.K.E.R.: How The OpenGL Port is Shaping Up'. Boiling Steam. 1 November 2015.
  2. ^'OpneXRay/xray Engine 1.5'. GitHub. 15 November 2015.
  3. ^Williams, Rob (24 September 2008). 'STALKER: Clear Sky Features 5-Time Activation Limit'. Techgage. Retrieved 21 January 2011.
  4. ^'S.T.A.L.K.E.R.: Clear Sky'. Steam. Valve. Retrieved 21 January 2011.
  5. ^ ab'S.T.A.L.K.E.R. Clear Sky for PC Reviews'. Metacritic. CBS Interactive. Retrieved 8 February 2010.
  6. ^Manion, Rory (9 September 2008). 'S.T.A.L.K.E.R.: Clear Sky Review'. 1UP.com. Ziff Davis. Archived from the original on 3 June 2016. Retrieved 22 April 2018.
  7. ^ abEdge staff (October 2008). 'S.T.A.L.K.E.R.: Clear Sky'. Edge. No. 193. Future plc. p. 94.
  8. ^Gillen, Kieron (2 September 2008). 'S.T.A.L.K.E.R.: Clear Sky'. Eurogamer. Gamer Network. Retrieved 2 August 2013.
  9. ^Biessener, Adam (November 2008). 'S.T.A.L.K.E.R.: Clear Sky: Problems From Original Still Present In This Prequel'. Game Informer. No. 187. GameStop. Retrieved 22 April 2018.
  10. ^VanOrd, Kevin (23 September 2008). 'S.T.A.L.K.E.R.: Clear Sky Review'. GameSpot. CBS Interactive. Retrieved 22 April 2018.
  11. ^'S.T.A.L.K.E.R.: Clear Sky Review'. GameTrailers. Viacom. 28 October 2008. Archived from the original on 27 December 2008. Retrieved 22 April 2018.
  12. ^Callon, Michael (28 October 2008). 'S.T.A.L.K.E.R.: Clear Sky - PC - Review'. GameZone. Archived from the original on 1 November 2008. Retrieved 22 April 2018.
  13. ^Butts, Steve (5 September 2008). 'S.T.A.L.K.E.R.: Clear Sky Review'. IGN. Ziff Davis. Retrieved 2 August 2013.
  14. ^Meer, Alec (1 September 2008). 'S.T.A.L.K.E.R.: Clear Sky UK Review'. IGN. Ziff Davis. Retrieved 22 April 2018.
  15. ^'S.T.A.L.K.E.R.: Clear Sky'. PC Gamer. Future US. December 2008. p. 62.
  16. ^'Review: S.T.A.L.K.E.R.: Clear Sky'. PC PowerPlay. No. 156. Next Media Pty Ltd. November 2008. p. 51.

External links[edit]

Wikimedia Commons has media related to S.T.A.L.K.E.R.: Clear Sky.
  • S.T.A.L.K.E.R.: Clear Sky at MobyGames

Stalker Call Of Pripyat Artifacts

Retrieved from 'https://en.wikipedia.org/w/index.php?title=S.T.A.L.K.E.R.:_Clear_Sky&oldid=987319966'