- Skit Skat Card Game Rules Games
- Skit Skat Card Game Rules American
- Skat Game Rules
- Skit Skat Card Game Rules
- Skit Skat Card Game Rules
OBJECTIVE OF SKAT: Fulfill your contract by winning or losing tricks.
The goal of the game is to get a hand of suited cards to add up closer to 31 points than your opponents. Aces count as 11 points, face cards count as 10 points and the remaining cards count as their face value. The game is immediately over if a player draws 31. Place a bet to begin! Skat: Intellectual card game for three players. The most favorite card game of the Germans. Distinctive features of the game: sound and music, original saving of the results of games + the history of all games played, the possibility of playing on the network and via the Internet in any ratio of 'live' and computer players, scalability of the main window and all child objects, including maps.
NUMBER OF PLAYERS: 3 players
NUMBER OF CARDS: 32 card deck
RANK OF CARDS: J, A,10, K, Q, 9, 8, 7//A, K Q, J, 10, 9, 8, 7
TYPE OF GAME: Trick-Taking
AUDIENCE: Adult
INTRODUCTION TO SKAT
Skat is a popular German trick-taking game that accommodates 3 players. It was created in 1840 in Altenburg, Germany by Brommesche Tarok-Gesellschaft members. The game is a mixture of Schafkopf, Tarok (Tarot), and l’Hombre. Skat is not to be confused with the American card game Scat. Skat uses three hands with 3 active players, the fourth being the dealer who sits out. There are three different ways to play skat, which change the value of the cards: suit games, grand, and null.
THE CARDS
The game was traditionally played with German cards which use different kinds of suits. Below outlines the corresponding suits.
French German
– Clubs Acrons (Eichel)
Skit Skat Card Game Rules Games
– Spades Leaves (Grün)
– Hearts Hearts (Roz)
– Diamonds Bells (Karo)
K – King King (König)
Q – Queen Ober (Ober)
J – Jack Unter (Unter)
Card Ranking
Card rankings depend on which game the declarer wants to play.
Suit Games
No matter the suit chosen for trumps, the four Jacks are top trumps. Jacks rank in this order:
Trumps Ranking: J, J, J, J, A, 10, K, Q, 9, 8, 7
Nontrumps Ranking: A, 10, K, Q, 9, 8, 7
Grand Games
The four jacks are the only trumps, ranking in this order:
Nontrumps Ranking: A, 10, K, Q, 9, 8, 7
Null Games
No trumps. Cards rank: A, K, Q, J, 10, 9, 8, 7
In suit and grand games, cards have the following point values:
J: 2 A: 11 10: 10 K: 4 Q: 3 9: 0 8: 0 7: 0
There is 120 total points.
THE DEAL
The first dealer is chosen randomly, the deal passes left. The dealer shuffles and then the player to their right cuts the deck. The dealer deals 3 cards to each player, 2 cards to the center (this is the skat), then 4 cards to each player. If the dealer is the fourth player, they deal to each other player and sit out.
THE AUCTION/THE BID
A bid is a possible value of points that are available within the game. For example, 20, 25, 33, 60 points, etc. The lowest bid is 18 points.
The player to the left of the dealer is the forehand (F), the player to the left of the forehand is the middlehand(M), and the player to their left is the rearhand (R). If there are only 3 players, the dealer is the rearhand. F is senior to M and M is senior to R. Senior players only have to match the bid of their junior’s to win the bid. Junior players must exceed the bids of seniors to win.
Auctions begin with F and M. M bids first, either passing or bidding (typically bidding the minimum of 18). F may either pass, and decide to not have the opportunity to be declarer, or say yes and match M’s bid. If F says yes, M may either pass or increase their bid. F decides whether to pass or match M;s bid again. This continues until either F or M drops out by passing. If a player passes they can no longer bid on the hand.
The second portion of the bid is between R and the winner of F and M’s bid. R must increase their bids as the junior, to which F or M must match. Whoever does not pass becomes the declarer, or the winner of the bid.
If M and R both pass, F may be declarer by bidding 18 or cards are thrown in and re-dealt.
THE CONTRACTS
The declarer has the right to pick up the two skat cards. Add them to hand and discard two unwanted cards face-down. The cards discarded can be the one’s picked up. After discarding, the declarer chooses their game. If the declarer looked at the skat cards, the contract is skat game. There are seven options:
Diamonds/Hearts/Spades/Clubs: A suit is declared as trumps, the declarer tries to earn 61 points.
Grand: Only jacks are trumps, the declarer tries to earn 61 points.
Null: No trumps, declarer attempts to lose every trick.
Null Ouvert (Open Null): Played like null with the declarer’s hand exposed.
Player’s can choose to not look at the skat cards. However, the game is called a hand game, with the same contract options.
Declarers in suit hand games and grand hand games can up the stakes by increasing the point value of a game. Player’s may announce Schneider and attempt to win 90 points, Schwarz and attempt to win all the tricks, or Open and play with their hand exposed. This must be announced before the first trick.
THE PLAY
Play moves clockwise. The forehand always leads the first trick and player should try to follow suit if possible. If a player is unable to follow suit they may play any card. Reminder, in suit and grand games jacks are trumps despite suit. For example, if the suit lead with is diamonds, jack of clubs is still the highest trump.
Tricks are won by the highest trump, if no trump is played, the player who takes the trick is whoever played the highest ranking card that followed suit. The winner of a trick leads in the next trick.
Declarers in suit and grand game win if they take at least 61 points (in card values, including the skat). Opponents win if their tricks combined is at least 60 points.
If opponents take 30 or less points they are Schneider, if they take 31+ points they are out of Schneider. Taking no tricks at all means they are Schwarz. These apply to the declarer as well.
Declarers in Null or Open Null games win by losing every trick. Taking a trick is losing.
CALCULATING GAME VALUE
Suit & Grand Contracts
The value of these contracts is determined by multiplying the base value and the multiplier. The base value is dependent on the trump suit.
Contract Base Value
Diamonds 9
Hearts 10
Spades 11
Clubs 12
Grand 24
The multiplier is the sum of the following items:
Multiplier Skat Hand
Matadors 1 each 1 each
(with or against)
Game 1 1
Hand n/a 1
Schneider 1 1
^ (announced) n/a 1
Schwarz 1 1
^ (announced) n/a 1
Open n/a 1
*Every multiplier that is applicable counts.
Matadors
Jack of clubs and a sequence of trumps are called Matadors. If the declarer conforms, they are with that number (of Matadors). If the opponent’s hands combined conforms, the declarer is against. For example,if the declarerhas J, J, J, J, A, 10, K, they are with 7. If the declarer does not have J they are against that number of Matadors.
The smallest multiplier possible is two.
Null Contracts
Nul contracts are simpler to score, contracts have fixed values.
Contract Value Amount lost (if unsuccessful)
Null 23 46
Null Hand 35 70
Null Open 46 92
^ Hand 59 118
THE SCORING
If the declarer wins and the game value is at at least as much as their bid, the game value is added to their cumulative score. However, if the declarer loses and the game value is as least as much as their bid, then double the game value is subtracted from their cumulative score.
If the game value is less than the bid the declarer loses automatically. A number of points taken does not matter. Double the base value is subtracted from their cumulative score.
When the declarer announces Schneider and takes less than 90 points, or announces Schwarz and win a trick, the declarer loses automatically.
REFERENCES:
https://en.wikipedia.org/wiki/Skat_(card_game)
https://www.pagat.com/schafk/skat.html
What is Skat?
Skat is a trick taking game of German origin. In fact, the Skat card game is considered the national game of Germany, and is highly popular. While it follows the basic rules of trick-taking card games, there are special rules which make it more skill than luck-based.
How to Play Skat?
Skat is designed to play with three players, and uses a 32-card French-style deck. If you have a 52-card Anglo American deck, you can adapt it by removing the 1-6 cards.
Card Ranks
In Skat, the typical card rankings are in the following order: Jacks, Aces, 10s, Kings, Queens, 9s, 8s, 7s.
In tricks, cards with a higher rank win unless they are from the trump suit. Jacks in Skat are always considered to be from the trump suit.
Since Jacks are always trumps, they are also ranked by suit in the following order from highest to lowest: Clubs, Spades, Hearts, Diamonds.
Note that the card values can change in the Null rounds, which can be declared by winning bidders.
Dealing
The dealer is determined using any method. Each player is dealt 10 cards each, with the remaining 2 cards being placed in the centre of the table, forming the Skat.
Bidding
The player to the right of the dealer then can call a bid, competing with the player to the left of the dealer. The player to the left of the dealer can accept or pass on each bid, at which time the other player can increase their bid or pass. This continues until a player passes. Then, the bid begins competing with dealer.
Bidding is discussed in detail in the scoring section of the guide. The player winning the bid will get the Skat cards. The player winning the bid can then decide whether he wants to view the cards, and subsequently whether they want to exchange cards from their hand with cards from the Skat.
The winning bidder also becomes the declarer for the round. The declarer can call for different game types depending on his hand, and these are discussed in detail in the Game Values section of the guide.
Note that bidding must begin with a minimum value of 18, as that is the lowest possible score in Skat.
Game Values
Understanding game values is important to determine how much to bid for each round.
In Skat, each game has an assigned value depending on the tricks and the Skat. The game types are as below:
Suit Game
In a suit game, a trump suit is assigned, and this results in a multiplier being applied to the final scores. The suits and their values are as follows:
This multiplier is directly applied to the game value.
The following examples assume a trump suit of ♥.
The game value always starts at 1, and the following increases the value:
Suit | Multiplier |
---|---|
Clubs | 12 |
Spades | 11 |
Hearts | 10 |
Diamonds | 9 |
Schneider
The Schneider is obtained if the game ends with 90 or more trick points taken by the winning side.
Schwarz
The Schwarz is called with the game ends with all tricks being taken by the winners.
Matador
Matador is granted based on the number of Jacks held by each player.Any other trumps (Jacks or from the trump suit) are counted if they form anunbroken sequence.
If the top trump J♣ is in hand, the length of straight trumps is counted from the top. For example, a player who has this sequence, J♣ J♥ J♠ J♦ A♥, will have a “with 5” Matador multiplier.
If the top trump is not in hand, the missing trumps are counted from the top. For example, if a player has a J♠ but lacks the J♣ and J♥, they get the “without 2” Matador multiplier.
Hand Game
The Hand game can be called if the Skat is not picked by the declarer.
The Hand game also allows special game types.
- The winning bidder can call Schneider immediately after bidding, which is a risk that can potentially double the final point score.
- The winning bidder can call Schwarz immediately after bidding, which is another risk that can potentially double the final score.
- Open Hand can be called, where the wining bidder plays with his cards face up for the duration of the round, and Schwarz must be called to win.
Grand Game
Grand game essentially the same as the suit game, with the main difference being that Jacks are the only trump. Trump suits do not exist in Grand games.
Grand games have a base game value of 24.
Null Game
When calling for a Null game, the winning bidder will not take even 1 trick throughout the round. There is also no trump suit in null games. Also, the card ranks are, from high to low, A-K-Q-J-10-9-8-7.
Null games can also stack with other multipliers as follow:
Skit Skat Card Game Rules American
- Basic null game – Base game value of 23
- Null Hand game (Skat not picked up by winning bidder) – Base game value of 35
- Null Open game (Winning bidder plays with all cards face up) – Base game value of 46
- Null Open Hand game (combination of Hand game and Open game) – Base game value of 59
In a null game, the winning bidder is not allowed to take a single trick. This means once a trick is won by the winning bidder during a Null game, the round ends and is immediately scored.
The Process
As with most trick-taking card games, the game is about winning as many tricks as possible. However, scoring makes this more complex.
Trick-taking is standard. The player to the left of the dealer leads the trick with a card from his/her hand. The card’s suit forms the leading suit.
Players must play cards to follow suit whenever possible. This means a player cannot win a trick by playing a trump card if they still have a card from the leading suit in hand.
If no cards from the trump suit are played, the card with the highest rank while following the lead suit wins.
If one or more cards from the trump suit are played, the highest trump suited card wins the trick.
The player winning the trick will take the 3 cards used in the trick. These will be used in the scoring process.
Players winning each trick will lead the next.
The round continues until all cards are played out. Each player then counts their scores based on the taken tricks.
Rules
The Skat rules are:
- If all players pass during the bidding phase, the hand is ended with no winners, and the dealer reshuffles the deck before dealing a new hand.
- Taken tricks are placed face-down beside the player who won them. These tricks cannot be revealed as a reference.
- The player who wins each trick will lead the following trick.
- During a Null game, if the declarer takes a trick, the game immediately ends and is scored accordingly.
- A declarer may forfeit any round provided he/she has 9 or more cards in hand, the round ends and is scored accordingly.
- The game ends once the agreed-upon point threshold is reached.
Scoring
Skat scoring is based on multiple factors including card values, multipliers, game type and the Skat.
Scoring is always assigned to the winning bidder, or declarer. If the declarer wins the game, they get assigned a positive score. If the declarer losses the game, the scores will be deducted from their total at double the value.
Card values
The most obvious scoring is based on the cards won in each trick. The card values are as described in the following table:
Rank | Value |
---|---|
J | 2 |
A | 11 |
10 | 10 |
K | 4 |
Q | |
9 | 0 |
8 | 0 |
7 | 0 |
Note that while Jacks are the highest-ranking cards, they are not the highest scoring cards.
Also, note that in Null games, there are no card points, the game is entirely predicated on the fact that the calling bidder cannot take even one trick.
Overbidding
If the bid exceeds the game value at the end of the round, it is considered an overbid. This hand is considered lost, even if the bidder has the most points in terms of card value. This results in a negative score for the winning bidder.
The overbid hands are scored based on the lowest possible game value, multiplied with the modifiers that would have been applied if the winning bidder did not lose via overbidding.
Skat Game Rules
For example, if the bidder wins the bid with a bid value of 30, but has a game value of 24 after exchanging cards from the Skat, then the bidder will have overbid. Thus, he/she will receive a negative score. Assuming the suit of the game was declared as clubs, it has a base value of 12. Assuming then that the player had a “without 2” Matador multiplier, this then results in a multiplier of 3. Thus, the player will be assigned a score of -72 for the round.
Scores for Each Game Type
The formula for calculating overbidding is as follows:
(Base Value x Game Multipliers) x 2
The game multipliers always start at 1, and are increased by 1 with each of the following:
In non-Hand games (Skat cards can be used):
- Matador: 1 for each “with” or “without” value
- Schneider: 1 for winning with 90 or more points
- Schwarz: 1 for winning all tricks
In Hand games (Skat cards cannot be used):
- Matador: 1 for each “with” or “without” value
- Schneider: 1 for winning with 90 or more points
- Announcing Schneider: 1 for immediately declaring Schneider after bidding
- Schwarz: 1 for winning all tricks
- Announcing Schwarz: 1 for immediately declaring Schwarz after bidding
- Open Hand: 1 for revealing their hand, and playing the game with cards face-up throughout.
Skit Skat Card Game Rules
Note that each multiplier also applies to losing scores as well, resulting in a higher negative score as well. One does not need to declare multipliers even if they have the necessary prerequisites.
Example Hand
The following is an example hand of Skat game for 3-players, showing the main process of trick-taking.
The trump suit of this round was set as Hearts.
Player 1: J♥ K♥ 10♦ Q♦ A♣ 8♣ J♠ 10♠ 8♠7♠
Player 2: A♥ J♦ Q♦ 8♦ 10♣ K♣ Q♣ 7♣ Q♠ 9♠
Player 3: 10♥ Q♥ 9♥ 8♥ 7♥ 10♦ 7♦ J♣ K♠ A♠
Player 3 leads the trick, playing a J♣. Making the hearts the lead suit for this round. (Jacks are always considered to be from the trump suit).
Player 2 must follow suit, and plays a A♥.
Player 1 must also follow suit, and plays the K♥.
Player 3 wins the trick, and thus leads the next trick.
Player 3 leads the trick with a 10♥, making the lead suit for the round the hearts.
Player 2 must follow suit, and plays the J♦.
Player 1 must follow suit, and plays the J♥.
Player 1 wins the trick by having the largest ranked card.
Strategy & Tips
- The main key in Skat strategy is to not overbid. Overbidding is very costly, and can lose otherwise easy wins.
- Despite what tip 1 states, you will need to take risks while bidding, because non-bidders do not get scored.
- A safe risk to take during bidding is to go slightly over, since you can potentially hit the necessary bid minimum using the cards from the Skat.
- Declaring an Open game might be helpful when you are confident in your play. You can still take and lose tricks as necessary while Open.
- Remember that losing costs you, so make bets accordingly based on the cards you have in hand.
- You can form temporary partnerships with the other non-declarer to cooperate against the declarer.
Frequently Asked Questions
Can I play the Skat card game online?
Skat is available to play online for free via simulators, such as the one available on playok.com.
How many cards are dealt in Skat?
In the Skat card game, each player is dealt 10 cards each, with the 2 remaining cards forming the Skat.
How do you win in Skat?
Skit Skat Card Game Rules
To win in Skat, players are required to gain enough points to win, in conjunction with fulfilling the bid conditions.
Are there any variations of the game?
The more popular variations of Skat are the two-player and the North American version.