Mario Vs Donkey Kong Minis March Again Rom

By: NPIGot a gold star on each level. All Minimario cards collected.02:19:30 Unlocked Basement levels. Donkey Kong: Minis March Again! Is an action/puzzle game similar to the previous game in the series. However, rather than using gesture-based controls to guide the Mini-Mario toys, they are now activated by tapping them or being bumped by other toys. Mario Vs Donkey Kong 2 - March Of The Minis game is available to play online and download for free only at Romsget. Mario Vs Donkey Kong 2 - March Of The Minis ROM for Nintendo DS download requires a emulator to play the game offline. Mario Vs Donkey Kong 2 - March Of The Minis is English (USA) varient and is the best copy available online. Download 0884 - Mario Vs Donkey Kong 2 - March Of The Minis (FireX) ROM for Nintendo DS(NDS) and Play 0884 - Mario Vs Donkey Kong 2 - March Of The Minis (FireX) Video Game on your PC, Mac, Android or iOS device!

This article is about the level designated '2-3' in American and Japanese regions. For the level designated '2-3' in other regions, see Room 3-3 (Mario vs. Donkey Kong: Minis March Again!).
Level
Room 2-3
World-Level2-3
WorldSandstone Stroll (Normal Mode)
GameMario vs. Donkey Kong: Minis March Again!
Time limit300 seconds
<<List of levels>>

Room 2-3 (titled Room 1-3 in the British English version) is the third course of Sandstone Stroll in Mario vs. Donkey Kong: Minis March Again!. The course introduces the concept of Pipes, elements which can warp the mini toys from one place to another inside a level.

The course features three mini toys.

Overview[edit]

The minis begin on a platform in an enclosed area at the bottom. The player should use Pink Blocks on a grid to help them cross the gap of spikes in front of them and bring the toys onto a lower level to the left. The toys will soon enter a Pipe that warps them to a higher area in the course, where they should tread on some Pink Blocks to cross another row of spikes and touch the wall ahead of them to change direction. Soon after, the player should build a staircase of Pink Blocks that leads to the platform in the upper left, where the Goal Door is located.

Mini Mario Card[edit]

The Mini Mario Card is found on a platform in the air, right from the Goal Door. It is surrounded by two Coins. As soon as the minis are out of the Pipe in the upper area of the level, the player should arrange a staircase of Pink Blocks in front of them to lead the toys to the card.

M-Token[edit]

The M-Token is found just under the starting positions of the mini toys. To obtain it, the player should change the direction of the minis by walking them into a wall, which enables the toys to eventually reach the token.

Statistics[edit]

  • Pink Blocks: 8
  • Pink Block spaces: 40
  • Pipes: 1
  • Coins: 9
  • Large Coins: 2
Mario vs. Donkey Kong: Minis March Again! levels
Normal ModeMini MayhemRoom 1-1 • Room 1-2 • Room 1-3 • Room 1-4 • Room 1-5 • Room 1-6 • Room 1-7 • Room 1-Key • Floor 1 Donkey Kong • Room 1-SP
Sandstone StrollRoom 2-1 • Room 2-2 • Room 2-3 • Room 2-4 • Room 2-5 • Room 2-6 • Room 2-7 • Room 2-Key • Floor 2 Donkey Kong • Room 2-SP
Magnet ManiaRoom 3-1 • Room 3-2 • Room 3-3 • Room 3-4 • Room 3-5 • Room 3-6 • Room 3-7 • Room 3-Key • Floor 3 Donkey Kong • Room 3-SP
Jungle RumbleRoom 4-1 • Room 4-2 • Room 4-3 • Room 4-4 • Room 4-5 • Room 4-6 • Room 4-7 • Room 4-Key • Floor 4 Donkey Kong • Room 4-SP
Plus ModeMini MayhemRoom 1-1+ • Room 1-2+ • Room 1-3+ • Room 1-4+ • Room 1-5+ • Room 1-6+ • Room 1-7+ • Room 1-Key+ • Floor 1+ Donkey Kong • Room 1-SP+
Sandstone StrollRoom 2-1+ • Room 2-2+ • Room 2-3+ • Room 2-4+ • Room 2-5+ • Room 2-6+ • Room 2-7+ • Room 2-Key+ • Floor 2+ Donkey Kong • Room 2-SP+
Magnet ManiaRoom 3-1+ • Room 3-2+ • Room 3-3+ • Room 3-4+ • Room 3-5+ • Room 3-6+ • Room 3-7+ • Room 3-Key+ • Floor 3+ Donkey Kong • Room 3-SP+
Jungle RumbleRoom 4-1+ • Room 4-2+ • Room 4-3+ • Room 4-4+ • Room 4-5+ • Room 4-6+ • Room 4-7+ • Room 4-Key+ • Floor 4+ Donkey Kong • Room 4-SP+
RooftopRoom R-1 • Room R-2 • Room R-3 • Room R-4 • Room R-5 • Room R-6 • Room R-7 • Room R-8 • Room R-9 • Room R-10 • Room R-11 • Room R-12
BasementRoom B-1 • Room B-2 • Room B-3 • Room B-4 • Room B-5 • Room B-6 • Room B-7 • Room B-8
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This page details one or more prototype versions of Mario vs. Donkey Kong 2: March of the Minis.

To do:
Game resources are in the arm9 binary (extracted using Tinke, blz and LZ77Restructor2). Is there anything unused or interesting?
Download Mario vs. Donkey Kong 2: March of the Minis (Playable Demo)
File:MarioVsDK_Minis.nds.zip (1.69 MB) (info)

This playable demo of Mario vs. Donkey Kong 2 is the one broadcast from DS Download Station: Volume 3 stations.

(Source: David Rorex (Demo Information), Einstein95 (File extraction))
  • 3Gameplay
  • 4Audio
  • 6Backgrounds
  • 7Levels

Title Screen

Proto
Final

Besides the lack of other menu options (it is a demo, after all), the Main Game button is much different. The Mini-Mario heads are arranged in a small cluster rather than a column, and the text is displayed below the button in a standard font rather than being part of the button graphic. The bottom also makes no reference to using the Nintendo Wi-Fi Connection. The top screen is identical to what is seen in the final version, except the transparent pixels in the Mini Mario sprites are blue, instead of black.

Level Select

Proto
Final
Kong

The interface for the level select screen was completely redesigned between the time of the demo and the final release. In the demo, the level buttons are placed in a separate blue panel that doesn't fill up the bottom screen, with the background showing through behind it. The top screen only features the name of the Floor in a rather plain black bubble, and has no life counter or spots for the collected cards. Mushroom Mayhem is called Mushroom Kingdom in this demo, and features a different background. The design is similar, but only has one tree layer and a sky with no visible horizon. The sky gradient is also flipped.

Gameplay

Proto
Final

The game screen was also redesigned between the time of the demo and the final release. In the demo, the cards are placed inside a grey-blue panel and the timer and block count are below the panel. The background features larger Mini Mario heads than the final, and displays all the score calculations in real time, rather than at the end of the level.

Map Function

A map can be accessed by pressing Select, but it doesn't include the terrain or Cards. A map was later (fully) implemented in Mario vs. Donkey Kong: Mini-Land Mayhem!

Audio

Floor 1

The final version is much higher in pitch.

Mario Vs Donkey Kong 3 Minis March Again Rom

Prototype
Final

Gimmicks

The coin graphic is based the one from New Super Mario Bros..

Backgrounds

Floor 1

Prototype
Final

Mario Vs Donkey Kong Minis March Again Rom - Video Results

Prototype
Final
Prototype
Final

Levels

To do:
Are there any unused levels hiding in the ROM?

Mario Vs Donkey Kong Gba Rom

The demo contains only 6 levels. The layouts were mostly finalized at this point, with the exception of 1-1, which got a complete makeover in the final version.

1-1

Proto
Final

1-2

Proto
Final

1-3

Proto
Final

1-4

Proto
Final

1-5

Proto
Final

Mario Vs. Donkey Kong Minis March Again Game Over Screen ...

1-6

Proto
Final
(Final Game Mapping: Peardian)

Thanks for Playing

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